Villagers8+
They have no night power and seek the Werewolves through discussion.
Update
v1.4.0By
Lupus Master is a free, independent app created by Antonio Masoni to guide the Master without pen and paper during games of Lupus in Tabula and is inspired by the Full Moon Edition of the original board game by dV Giochi.
Players
Mode
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Announce aloud:
The Werewolves try to eliminate the Humans; the Humans try to identify and lynch all the Wolves. Independent characters such as the Werehamster and Victoria Obscura try to win alone. The Master does not belong to any faction and is impartial.
Choose one Master outside the player count. Give each player one secret role and keep it hidden until the game ends. The Master knows every role.
In the app, messages follow the character’s gender whenever possible; otherwise, the generic masculine is used to avoid hinting at hidden roles. The character’s gender does not indicate the player’s gender: the Seer is a female character and can be played by anyone. In live games, the Master should explain this before starting and use the same convention.
The base deck has 5 Villagers, 2 Werewolves and the Seer. For 9–15 players add, in order: Medium, Villager, Bodyguard, Villager, Possessed, Inquisitor, Villager. For 16–24 players use 3 Werewolves, 5 Villagers and the Seer, then add: Medium, Villager, Bodyguard, Possessed, Inquisitor, two Masons, Werehamster, Fortune Teller, Villager, Owl, Mason, Undead, two Villagers. The Master may customize this deck before assigning roles.
Night and day alternate. At night the powers act in secret; by day everyone discusses, nominates two suspects and votes to eliminate one.
Everyone closes their eyes and taps one hand on the table to mask sounds. The Master calls the roles in turn, records their choices and announces the end of the night. Ghosts normally have no powers, but their role is still called without an answer. The Candyman and Necromancer keep their powers as ghosts.
At night, the Master must answer yes or no only by nodding or shaking their head, without speaking. For example, if the Seer points to a Werewolf, the Master nods; otherwise, the Master shakes their head.
During the first night, players learn their roles, the Owl chooses its first ballot candidate, the Masons recognize each other, Hamlet assigns the skull and Dorian Gray assigns the portrait. The Mythomaniac then chooses a player to copy. Only afterwards, the Master calls the Werecow once to recognize the complete pack, including the Mythomaniac if they became a Werewolf. No player dies before Day 1.
If the Mythomaniac is present, at the end of the calls the Master calls all present copyable groups again and separately, even if they became a Villager, so any companions can recognize each other without revealing the transformation to the others.
Announce the dead without revealing their roles, unless their power permits it. Ghosts remain silent, except the Undead. Give the group 3 minutes to discuss.
Track the tombstone holder after each elimination, by night or day. With multiple deaths at dawn, assign it to the first victim in the current round order. The next player becomes first in the new round. If nobody dies at night, the round order stays unchanged.
Starting with the first player in the round, record each player's nomination vote, including ghosts. Normally the two players with the most votes become the nominees; ties are broken by round order. If the living Owl chose someone outside the top two, that player replaces the second nominee. Then the two nominees defend themselves.
Living players and the revealed Undead who are not nominees vote to eliminate one of the two. The player with more votes dies; a tie eliminates the first nominee. Then a new night begins.
The Master may cancel the game if a player shows their role card, except when revealing it is allowed by their power, as with Hamlet, Dorian Gray, Sherlock and the Undead. Players may lie about their identity.
Humans win when no Werewolves remain; Werewolves win when they equal or outnumber the living Humans. Lara counts as a Werewolf and the Werecow as a Human. The Werehamster counts as a Human for this comparison; Victoria Obscura and the Undead are excluded. A surviving Werehamster wins alone, except when Sherlock or Victoria Obscura wins immediately. A dead Werehamster wins with the Humans.
Humans compare claims and contradictions. Werewolves try to look human and direct suspicion elsewhere. The Seer can guide the group but risks becoming a target; a Werewolf may also pretend to be the Seer.
On the first night the Master is the symbolic victim, so everyone gets a full first day. Ask players to tap with one hand and keep the other free to point. Speak toward the center of the table and avoid gendered clues. In a large group, votes can be indicated by pointing instead of moving tokens.
Use a third Werewolf mainly with at least 15 players, or many Humans with special powers. Lara normally replaces one Werewolf.
Use two or three Masons, preferably as many as the Werewolves. Numbers such as 15+ indicate the recommended minimum player count: all characters can be selected below this threshold in both modes.
With the Werehamster, include the Seer or Fortune Teller. With the Werecow, including both is recommended. This app supports up to 24 players.
The balance percentage in selection is advice based on factions and powers compared with the recommended deck: red below 60%, yellow from 60% to 79%, green from 80%. Empty slots are estimated as Villagers. It does not indicate the probability of winning and does not limit your choice.
Must indicates a required action during an active turn; may indicates an optional action that can be skipped. Dead or blocked characters do not act, except for powers explicitly usable as ghosts. Passive effects apply automatically and require no choice.
They have no night power and seek the Werewolves through discussion.
They recognize one another. From Night 2, they must choose one living victim each night.
On each night turn, must examine a living player to discover whether they are a Werewolf.
Once per game, from Night 2, may revive the ghost holding the tombstone at dawn, or skip and save the power for a later night. Can act as a ghost, but cannot revive themselves.
Must choose with the Werewolves, but may replace their chosen victim with another Werewolf or keep the pack’s choice. The rest of the pack cannot oppose her decision.
On each night turn, if a ghost is available, must examine one and learns only whether they were a Werewolf.
Appears human to the Seer and Medium, has no powers and wins with the Wolves without knowing them.
On each night turn, must choose another player to protect from the Wolves and Lethal Owl for one night; cannot protect herself.
On each turn, must choose a living player to send directly to the next ballot. With 20 or more players, becomes the Lethal Owl and on night turns must instead choose a living target to kill.
On the first night, must give the skull to another player. When Hamlet dies, may reveal their role to also kill its holder, or die without revealing. At the end of each day, the holder may pass it to a living player or keep it; a missed pass waits until the next day.
On the first night, must give the portrait to another player. Once per game, when about to die, may reveal their role to survive and eliminate the portrait holder instead, or choose to die without revealing. The portrait never changes hands.
Once per game, from Night 2, may use his potion to become Mr. Hyde and choose another living player to kill at the next dawn. May skip without killing anyone and save the potion for a later night. The transformation lasts only for the killing: then returns to his initial role.
Never counts as living when checking the end of the game. When eliminated, must reveal their role and becomes a ghost, but may still speak and vote as a living player. This effect is automatic.
Wins with the Werewolves and appears as a Werewolf to the Seer, Medium and Fortune Teller. On the first night, after the Mythomaniac has chosen, must recognize the complete pack in a single call, without being recognized. Has no active night power and does not count as a Werewolf for the end of the game.
There are two or three, and they must recognize each other during the first night; for the rest of the game, they play as Villagers, without active night powers.
Has four consecutive night turns starting on Night 2, even as a ghost. On the first three turns may give candy to a different player; on the fourth may poison one recipient, who dies at the following dawn. May skip a turn, but the four-night schedule does not move. The chosen candy turns green and the others are removed.
From Night 2, may examine a player or skip the current night. If they are a Werewolf, learns it; otherwise the chosen player dies at the next dawn.
From Night 2, acts first and may prevent another player from using their powers that night, or skip. May also choose a Werewolf, including Lara, but does not block their powers.
Wins alone if alive at the end. Is immune to Werewolves, appears human and dies if examined by the Seer or Fortune Teller. Counts as a Human for the end of the game. As a ghost, wins with the Humans.
Has the Seer’s power, but acts separately: on each night turn must examine a living player and learns whether they are a Werewolf. Examining the Werehamster eliminates it at dawn.
Once during the day, while alive, may reveal his role and identify all the Wolves, including Ghosts, or choose not to use the power. A correct answer makes the Humans win immediately, even with the Werehamster; an incorrect answer eliminates him.
Is immune to Werewolves. After their action, automatically learns whether they attacked her. If lynched on the following day, wins alone immediately, even with the Werehamster. Bodyguard protection prevents her power from activating. Forms an independent faction and does not count as a Human or Werewolf for the end of the game.
On the first night, must choose a player. Choosing a Wolf or Lara makes him a Wolf; choosing the Seer makes him a Seer; choosing the Fortune Teller makes him a Fortune Teller. In every other case, becomes a Villager. From then on, follows the rules of the new role and recognizes companions with the same power.
Normally remain silent and vote only for nominees. The Candyman and Necromancer can still use their powers; the revealed Undead can speak and vote in the final ballot as well.
Live, the Master places cardboard objects before their recipients at night: Dorian Gray’s portrait, Hamlet’s skull, the Candyman’s candy, the Gossip’s token, the Owl’s feather (the broken mirror in the physical game), the Necromancer’s zombie hand and Dr. Jekyll’s potion. Everyone knows who received each object; the sender’s identity stays secret until a reveal allowed by the rules.
The log reports publicly known causes of death, such as lynching, sacrifice for the portrait after Dorian reveals himself, the skull bond after Hamlet reveals himself and an incorrect deduction by a revealed Sherlock. Secret nighttime causes remain hidden in Player mode and with Privacy enabled.
These objects stay visible on recipient cards and in the summary in both modes, even with Master Privacy enabled. Night objects remain visible during the following day and are cleared when the next night starts; the skull, portrait and candy follow their own rules. Examination results, protection and other secret actions remain private.
First player in the round: starts the voting order.
Living players: all players still alive, regardless of faction.
Living humans: players counted as Humans for the end of the game, including the Werehamster; Victoria Obscura is excluded.
Living Werewolves: Werewolves, including Lara; the Werecow is excluded.
Werehamster: a human character who can win alone.
Victoria Obscura: an independent character who can win alone.
Ghost: an eliminated player.
Tombstone: the most recently eliminated player, eligible for the Necromancer's resurrection.
Skull: the current holder of Hamlet's skull.
Portrait: the recipient of Dorian Gray's portrait, until the power is used.
Candy: a recipient of the Candyman's candy.
Poisoned candy: the recipient chosen by the Candyman. The other candies are removed.
Feather (the broken mirror in the physical game): the player chosen by the Owl for nomination or a lethal attack
Gossip: blocks active powers for the current night, except those of the Werewolves.
Torch: a player marked for elimination by the Inquisitor.
Dr. Jekyll's potion: a player marked for elimination by Mr. Hyde.
Zombie hand: the player who will return to life at dawn.
1Vote token: nomination votes received, placed in front of the player's card.
In Master mode, Privacy hides secret power indicators. Public objects and their recipients, the first player, Ghosts, Tombstone and vote tokens remain visible. Objects never identify their sender.
Choose the number of players, adjust the recommended deck, then enter the names clockwise from the Master’s left. Random names fills the table; Random roles reveals the roles one at a time; Call roles calls the roles on the physical cards and records their holders. After confirming each role, resolve its first-night power or recognition immediately before the next call. The Mythomaniac is called after the roles whose powers they can copy, and the Werecow after the Mythomaniac. Seats without a special role become Villagers.
Follow the instruction above the commands. Select a seat and confirm each power; record all nomination and ballot votes.
Tap the discussion timer five times to skip the three-minute wait. If you make a mistaken choice, don't worry: Undo takes you back one action.
The full log, summary and active game are saved on this device. A completed game cannot be resumed, but player names remain available for another game with the same number of players.
Use Privacy mode if you need to leave the device unattended.
When the game ends, in both modes, Analyze opens the finished game with all roles revealed, where you can read the log or open the summary.
Copy prompt copies the full log and a prompt to paste into a generative AI for player ratings.
Back to menu asks for confirmation before closing the finished game and returning to the game's start screen. In the commands, the button is called Menu. Use Copy prompt first if you want to keep the log.
In Master mode, Privacy hides roles, the number of living Wolves and secret information, keeping names and public details visible without pausing the game. Tap the key to set a four-digit PIN, then tap it again to hide roles. The PIN is required to show them; a saved game with a PIN always resumes with Privacy active.
Unlock Privacy to perform night actions, resolve dawn and confirm the actual ballot candidates. During voting, the two players with the most public votes and the Owl's feather (the broken mirror in the physical game) remain visible. Undo and Summary remain available.
The PIN hides information in the app but does not encrypt saved games on the device. Undo preserves it; it is removed only when returning to the initial role setup.
You play against bots in a quick game, without discussions or defense speeches. Choose players and characters: names and roles are assigned automatically. Begin shows your card before the first night; then you use your powers and vote in round order. Bots try to win using only the information they know.
You see your role, known companions and revealed roles; investigations indicate Wolf or not Wolf without revealing the card. Unmask is available only in Player mode to simulate the declarations and bluffs made aloud in live play. Living Seers, Fortune Tellers, Mediums and Inquisitors declare their own role; living Werewolves, Lara, the Possessed, Werecow, Werehamster and Victoria Obscura can bluff as an investigative role present in the game. Bots and the Mythomaniac after becoming one of these roles can also use it. For evil and independent roles the command is called Bluff.
From Day 2 each player may make one claim per day, with at most two total claims shared by the user and bots; some days may have no claims. You may act before voting or during defense even if not nominated. During defense only nominees may exceed the total limit, still once per player. These limits govern the simulation against bots; in live games, players are free to make claims.
You may accuse another player, including someone already accused, without having examined them: Mediums talk only about ghosts, Inquisitors only about living players, Seers and Fortune Tellers also about someone who died after an examination. When bluffing, tap the claimed role to cycle through alternatives compatible with the target. Confirm opens the final choice: Declare or Bluff records the accusation, Back returns to selection without using the action. Once confirmed, the claim cannot be undone and does not reveal the card to everyone. From the second bluff, the instructions remind you of your first claimed role. You can change it, but claiming different roles makes the accuser suspicious to players who do not know their card; bots take the contradiction into account when voting.
Players may trust, doubt or act strategically. Public accusations show Accused with an orange border, without confirming that the player is a Wolf. Investigations and already known roles retain priority. If a player whose role you do not know makes a claim, the message reminds you that it may be a bluff. Master debug always shows the actual role and color.
Bots assess the credibility of claims using their own knowledge: players who know companions sharing their role can recognize a false role claim. Contradictions also reduce the weight of earlier accusations. Investigations take priority over accusations when voting; knowing someone is not a Wolf does not mean knowing they are good. A newly nominated bot can reconsider making a claim, still only once per day.
Ghosts keep the votes and powers allowed by their role. There is no Privacy mode; Master and Player have separate saves on the device, resumable from the menu. At the end of the game, all roles and the entire log become available.
First player in the round: starts the voting order.
Living players: all players still alive, regardless of faction.
Living humans: players counted as Humans for the end of the game, including the Werehamster; Victoria Obscura is excluded.
Living Werewolves: Werewolves, including Lara; the Werecow is excluded.
Werehamster: a human character who can win alone.
Victoria Obscura: an independent character who can win alone.
Ghost: an eliminated player.
Tombstone: the most recently eliminated player, eligible for the Necromancer's resurrection.
Skull: the current holder of Hamlet's skull.
Portrait: the recipient of Dorian Gray's portrait, until the power is used.
Candy: a recipient of the Candyman's candy.
Poisoned candy: the recipient chosen by the Candyman. The other candies are removed.
Feather (the broken mirror in the physical game): the player chosen by the Owl for nomination or a lethal attack
Gossip: blocks active powers for the current night, except those of the Werewolves.
Torch: a player marked for elimination by the Inquisitor.
Dr. Jekyll's potion: a player marked for elimination by Mr. Hyde.
Zombie hand: the player who will return to life at dawn.
1Vote token: nomination votes received, placed in front of the player's card.
In Master mode, Privacy hides secret power indicators. Public objects and their recipients, the first player, Ghosts, Tombstone and vote tokens remain visible. Objects never identify their sender.
Debug Menu
On iPhone and iPad, open the website in Safari and choose Share → Add to Home Screen, then confirm with Add.
On a Mac with macOS Sonoma 14 or later, open the website in Safari and choose Share → Add to Dock, then confirm with Add.
Lupus Master has a simple goal: help every Lupus in Tabula Master say goodbye to pen, paper, notes and manual counting.
Its first version was named Lupus Moderator on March 9, 2020, the first day of the COVID-19 lockdown. In a single afternoon, Antonio Masoni and Angelo Ugenti built a small pure-PHP application to run directly in the terminal. The goal was practical: play Lupus in Tabula with friends over a video call that very evening, despite being unable to meet around a table.
In September 2026, Antonio rewrote Lupus Master as a modern, installable web app. The current version is inspired by the Full Moon Edition of the original Lupus in Tabula by dV Giochi, faithfully following its rules, roles and mechanics while remaining an independent project.
The app accompanies the Master throughout the game, managing its different phases and making their work more immediate and interactive, so they can focus more on running the game and the participants' experience.
Player mode lets you try different roles virtually and explore situations, moments and mechanics to learn more about the game.
We always recommend playing Lupus in Tabula live with your friends to fully enjoy this incredible game by dV Giochi. Player mode is only a pastime to start getting familiar with playing.
Lupus Master is a free, independent app created by Antonio Masoni to assist the Master during Lupus in Tabula games. It manages roles, night and day phases, votes and the game log.
For the best gaming experience, we recommend installing Lupus Master on your device so you can open it directly as an app. If the installation popup does not appear on the home screen, you may be on an Apple device, where installation is manual.
On iPhone and iPad, open the website in Safari and choose Share → Add to Home Screen, then confirm with Add.
On a Mac with macOS Sonoma 14 or later, open the website in Safari and choose Share → Add to Dock, then confirm with Add.
Master mode supports live games with 8 to 24 players, excluding the Master. Player mode simulates a table of 8 to 24 participants, including you and the bots.
Yes. In Player mode you play a secret role against bots controlled by the app on your device. Games are quick, without spoken discussions or defenses. There is no online multiplayer mode.
Yes, after the first complete online download. Wait for the update notice confirming that the app is available offline. You can then reopen it in the same browser or install it as an app; installation is not required to play offline. The site data must be kept on the device.
Lupus Master is free. No account, subscription or purchase is required to use the app. It works in Italian and English in a modern browser with JavaScript enabled, on smartphones, tablets and computers.
Games are saved locally in the browser, separately for Master and Player modes. They are not sent to a server or synchronized across devices. Clearing the site data deletes the saves. The Privacy PIN hides roles in the app but does not encrypt the saved data.
No. Lupus Master is an independent project inspired by the Full Moon Edition of Lupus in Tabula by dV Giochi. It faithfully reproduces its rules, roles and mechanics, but is not affiliated with, approved by or sponsored by the publisher or the authors of the original game. The Credits section links to the official game and rulebook.
Lupus in Tabula – Full Moon Edition is published by daVinci Editrice, known as dV Giochi.
The designers are Domenico Di Giorgio and Andrés J. Voicu; illustrations are by Mihajlo Dimitrievski.
Lupus Master presents the rules, roles and mechanics digitally to assist the Master, without changing the original board game.
Read the publisher’s official rulebook.
Lupus Master is not affiliated with, approved by or sponsored by the publisher or the authors of the game. The original game’s names, trademarks and materials remain the property of their respective rights holders.
Developer and owner of Lupus Master (lupusmaster.app), Antonio is also an IT consultant and former software development teacher. Always a Storyteller, Moderator, Master… or whatever you prefer to call the person keeping a game of Lupus in Tabula, he decided to make his work a little less complicated and much more interactive.
In his spare time? Star Wars, of course. Oh, and he is also a skydiver. Apparently a quiet life was never an option.
Last updated: October 4, 2026.
Antonio Masoni is the controller for lupusmaster.app. Contact him for questions about this notice or your data.
Player names, roles, game progress, logs, PIN and preferences stay in your browser. The app does not send game data to its owner or to a game server. You may use nicknames; do not enter sensitive information.
Local storage and the offline cache are used only to provide the game, save progress and remember installation choices. These technical features do not require consent for advertising or profiling.
Game data remains until you delete it through the app or your browser settings. Installation preferences and cached files can be removed in your browser or device settings. A PIN hides roles in the interface but does not encrypt the saved data. Other users of the same device may access it.
Cloudflare provides hosting and content delivery. When you connect, it processes technical information such as IP address, requested resources, date and time, browser and security events to deliver the site and protect it from abuse. The legal basis is the legitimate interest in providing a reliable and secure service, under Article 6(1)(f) GDPR.
Technical logs are retained for the time needed to operate the service, investigate faults and prevent abuse, according to the applicable Cloudflare service settings and retention policies. The app code does not create a separate archive of visits.
The app does not integrate advertising, profiling cookies, analytics pixels or external font services. Cloudflare may use technical security mechanisms depending on the services enabled. Technical browsing data is needed to deliver the site; without it, an online connection is not possible.
Report opens your email app; nothing is sent automatically and game logs are not attached automatically. If you send a message, your email address, any name, message and attachments are processed to answer it and manage the request. This is voluntary; without an address and the necessary information, a reply may not be possible.
The legal basis is the legitimate interest in answering support requests, under Article 6(1)(f) GDPR. Emails are retained for up to 12 months after the request is closed, then deleted. Longer retention applies only when necessary for a legal obligation or a specific dispute, limited to relevant data and the required period.
Data may be processed by Cloudflare, its authorized subprocessors, email providers handling delivery and receipt, and authorities where required by law. When email forwarding is used, the provider of the final mailbox also processes the message. Data is not sold or shared for advertising.
Cloudflare operates internationally and may process data outside the European Economic Area. Its data processing agreement provides applicable transfer safeguards, including EU Standard Contractual Clauses. You can request details or a copy of the relevant safeguards from the controller.
Cloudflare privacy policy · Cloudflare data processing agreement
Where applicable, you may request access, correction, deletion, restriction or portability of your personal data and object to processing based on legitimate interest. You may complain to the Italian Data Protection Authority. No automated decisions producing legal or similarly significant effects are made about you.
The controller cannot remotely read or delete saved games on your device: use the app or browser settings for local data. External links lead to independent services with their own privacy policies.
Last updated: October 4, 2026.
Lupus Master is an independent app created and managed by Antonio Masoni for recreational use. It guides a Master through live games and offers quick games against bots. No account, purchase or payment is required to use the app.
Lupus Master is not affiliated with, approved by or sponsored by daVinci Editrice, dV Giochi or the authors of Lupus in Tabula. Links to the original game identify it and give credit to its creators; they do not imply a partnership.
You may use the app and install its PWA for personal play, including the local copies needed for it to work offline. Do not use it unlawfully, attack the service or interfere with other users. Avoid entering unnecessary personal information about other people.
Saves stay on your device and may be lost when browser data is cleared, storage is unavailable or the device changes. The PIN hides roles but does not encrypt saves. Copy the final log if you want to retain it outside the app. Privacy explains how technical data and support emails are handled.
The app follows the rules, roles and mechanics of Lupus in Tabula Full Moon Edition, presenting them digitally without changing the original board game. It refers to the official rulebook and publisher materials.
Lupus in Tabula – Full Moon Edition is published by daVinci Editrice, known as dV Giochi. Its designers are Domenico Di Giorgio and Andrés J. Voicu; illustrations are by Mihajlo Dimitrievski. Names, trademarks, illustrations, rulebook text and other original materials remain the property of their respective rights holders.
Lupus in Tabula – Full Moon Edition
Copyright for Lupus Master covers only the original contributions owned by Antonio Masoni. It does not claim ownership of the board game or license third-party materials. Fonts and Font Awesome retain their own licenses. Beyond normal use and PWA installation, copying, republishing or reusing proprietary contributions requires written permission, subject to mandatory rights provided by law.
The app may contain errors or be temporarily unavailable. Updates may change its features. The owner does not promise uninterrupted service or recovery of local saves. These terms do not exclude liability for intent or gross negligence and do not limit mandatory rights under applicable law.
For problems, questions or rights-holder requests, contact [email protected]. Changes to these terms will be published here with an updated date. External websites have their own terms; the app does not manage purchases of the original board game.
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